Game Developer / Interactive Designer

Takatoshi Soeda

I build physics-driven games, intelligent agents, immersive VR workflows, and interactive simulations across Unity, Unreal Engine, and real-time 3D systems.

Unity + Unreal Gameplay, tools, and simulation work
AI Systems ML-Agents, NPC behavior, conversation
VR / XR Immersive workspace experiments
3D Pipeline Maya, modeling, graphics, rendering

Selected Work

Interactive projects with clear systems, playable feel, and visible craft.

Each project below is presented around the artifact itself: video first, then the systems and design decisions behind it. The goal is a faster read for recruiters, collaborators, and anyone trying to understand the range of the work.

  • Gameplay engineering Physics, cameras, controls, networking, and player-facing polish.
  • Applied AI Training, simulation behavior, and conversational game experiences.
  • Technical art 3D modeling, rendering foundations, and production-minded visual work.

Games

Game Design Projects

Physics-heavy prototypes, combat systems, engine features, VR experiments, and game-feel studies.

AI

AI Projects

Game AI experiments spanning behavior, training, simulation, and natural-language interaction.

Robotics

Robotics Projects

Control systems and simulation projects that connect real-time 3D environments with robotics concepts.

3D / Art

3D Modeling and Digital Forms

Modeling, rendering, and visual studies that support stronger scene building and asset production.

Experience

Experience & Skills

Internships and research spanning robotics, computer vision, real-time systems, and game AI, plus the core technical toolkit behind the projects above.

Professional Experience

Software Engineer Intern · Sony Interactive Entertainment

May 2023 - Aug 2023

Madison, WI · JavaScript, TypeScript, Node.js

  • Improved developer experience for feature development and backend telemetry library workflows in TypeScript and Node.js.
  • Reduced memory usage by 50% and package file size by 70% through performance optimization, dependency cleanup, and library-code refactoring.
  • Debugged a large-scale telemetry API to improve data-traffic control, bottleneck visibility, and efficient data-flow management.

Computer Vision Intern · Yondu Inc.

Sep 2024 - Present

Gardena, CA · C++, ROS2, OpenCV, RealSense, Jetson, Unity

  • Built barcode detection, perception, and position-estimation pipelines using stereo / RGB-D cameras, OpenCV, C++, and ROS2.
  • Optimized a RealSense VR teleoperation pipeline on Jetson with multithreaded capture and real-time RGB-D streaming to Unity.
  • Reduced frame drops and improved streaming stability for low-latency robot teleoperation and sensor-pipeline debugging.

Robotics Software Engineer Intern · HMS

Jun 2024 - Aug 2024

Fukuoka, Japan · C++, ROS

  • Restructured 3D LiDAR-based real-time localization and mapping based on the Fast-LIO algorithm.
  • Improved point-cloud scanning, localization, and map-update systems, automating the process to increase development efficiency.
  • Developed an intuitive GUI in three days using Tkinter, streamlining interactions for users and developers.

Research

Gaussian Splatting Research · USC (Kiran Lekkala)

May 2025 - Present

Los Angeles, CA · 3DGS, ROS, Python

  • Fixed multi-camera timestamp offsets using LoFTR, dynamic time warping, and gradient-descent optimization.
  • Investigated robotic localization and sensor alignment to enable reinforcement-learning training in real environments using Gaussian Splatting.
  • Developed ROS-based Spacetime Gaussian Splatting with dynamic rosbag input for real-time scene reconstruction.

Game AI Directed Research · USC (Scott Easley)

Sep 2024 - Present

Los Angeles, CA · Unity, C#, PPO

  • Implemented Proximal Policy Optimization to train AI for a tower-defense mobile game, optimizing decision-making.
  • Analyzed and compared AI performance with human player data to refine game balance and AI behavior.

Technical Skills

Languages

  • C / C++
  • C#
  • Python
  • JavaScript
  • TypeScript
  • Node.js
  • Java
  • SQL

Performance / Systems

  • SDK Development
  • CPU / GPU Profiling
  • Memory Optimization
  • Multithreading
  • Real-time Debugging

Graphics / Media

  • OpenGL
  • Deferred Rendering
  • Shaders
  • Unreal Engine
  • Unity
  • OpenCV
  • RealSense
  • RGB-D / Video Streaming

Robotics / Tools

  • ROS2
  • Jetson
  • Git
  • Docker
  • Linux
  • RenderDoc
  • PyTorch
  • TensorFlow